Mesa Retro Progress
A retro terminal meter with bevelled blocks, a scanline overlay and a monospaced read out.
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A retro terminal meter with bevelled blocks, a scanline overlay and a monospaced read out.
Progress drawn as a grid of small mica tiles where fifteen of twenty four blocks are filled.
Diagonal hazard stripes fill the track to sixty percent with a hard edged onyx frame.
A chunky inset slab where the percentage is printed inside the filled block itself.
A neumorphic groove pressed into a soft slab, holding a raised pill and a slowly breathing marker.
A hairline icy rail carries a glowing round knob that swells under the pointer.
An iOS style segmented control with a springy amber thumb and scaling panels.
Thick outlined comic tabs that squash and spring back the moment they are picked.
An eight bit console strip where the marker jumps in visible pixel steps, never smoothly.
Deep garnet chips select a panel that slides in from the right on every switch.
Deep lacquered plates where a narrow specular highlight sweeps over the open tab.
Editor style file tabs with a dirty dot and a close cross that appears on the active sheet.
Selecting a tab fires a jade ring that expands out of its rounded outline.
Tabs stack a glyph over its label and the active glyph glows kiln orange.
Hovering previews a tab in indigo before the click; the panel rises from below.
Browser style folder tabs whose active sheet merges into the panel below.
Heavy unrounded blocks with a hard offset shadow that springs into place on click.
Three small cards act as tabs and the chosen one lifts with a ruby glow.
Separate slate boxes lift on selection and the panel rises into place.
No lift and no shadow: the active tab is pressed in by an inner line, with a level gauge.
Hovering a row slides it sideways and drops a warm brass rail on its left edge.
Border spacing turns every row into a floating rounded card with its own shadow.
A soft rounded shell clips the table so the first and last rows curve with it.